A
The better solve
Replay a board to find a shorter, meaner maze. The "aha" when a non-obvious layout suddenly reframes the whole board — that is the game.
01 — The mechanism
Creeps always walk the shortest remaining path to the exit. You build towers to lengthen it — wall, divert, double back — with one rule that never breaks: the exit stays reachable. The whole game is finding the meaner maze.
Play the preview unmapped territory. here be dragons (and bugs).
The build is an early Phase 1 snapshot — one board, expect rough edges.
02 — Why optimizers stay
A
Replay a board to find a shorter, meaner maze. The "aha" when a non-obvious layout suddenly reframes the whole board — that is the game.
B
Scores come out of a deterministic sim and re-derive server-side, so a competitive leaderboard can't be faked Phase 3.
C
The skill ceiling is knowledge and planning, never twitch. Learn the meta and you compete — no unbridgeable gap between newcomers and legends.
D
Open source is the engine of longevity: the community tunes balance and mods in new mechanics, so the meta never calcifies Phase 4.
03 — Where it is
Built in public, phase by phase. No dates — each phase ships when it's solid. Straight from the roadmap:
Follow along on GitHub — commits, issues, and the roadmap. A proper devlog comes later.
04 — Tell me how it went
Loved something? Hit a wall? Both are gold. This is a Phase 1 snapshot, and every reaction — what clicked and what broke — shapes what ships next.
Do you have a GitHub account? Issues welcome →